Version 0.201


Version 0.201 log

  • A recent GameMaker update removed support for 32 bits executable, so now NAW is 64 bits only. This caused some loss in auxiliary functionality that relied on 32 bits plugins but it had to be done, sooner or later
  • Added Overscan guides. It has three states: off, most TVs and all TVs (safe display). Click with Control and/or Shift for more options. This is a visual aid to keep important elements on areas of the screen that aren't hidden on some displays
  • Tile tool is now always aligned to the grid on the CHR view. For free pixel stamping use only the Select tool instead
  • Improved "Delete" hotkey: context based, deletes sprites and chr data. No longer deletes sprites when none are selected
  • Now zoom and pan are maintained when switching modules
  • CHR module: fill with solid color and with random data is now only applied to the selection, or the entire CHR page if nothing is selected
  • Improvement: Right clicking with the selection tool will not change the selected color or attribute anymore
  • Improvement: Right clicking with the tile tool will not change the selected pixel color anymore, but will still select the attribute
  • Changed rotate left/right tool hotkeys to a more intuitive Control+Left/Right (was Shift+Left/Down)
  • Updated Samuel Venable's PNG Clipboard extension with a 64 bits version
  • Updated YellowAfterlife's Window Command Hook extension with a 64 bits version (used for window minimize)
  • Removed File Dropper extension (internally, wasn't implemented yet)
  • Removed GME extension (UI music player)
  • Fixed a rare crash bug in the OAM module
  • Fixed bugs with sprite manipulation

Files

NAW v0.201.zip (latest portable) 8 MB
Feb 08, 2023

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